10:15 a.m. (b)

I want to see more games, which are realistic. Where if shots are fired, more friendly fire. Such as over here, friendly turret can kill ally troops by mistake. I think this is a good direction for realism. You end up with more no man's land game dynamics which I would argue is more realistic.

The image is a frame from a video titled "They are Billions - Impossible Map 20 - 900% No pause." It displays gameplay from the strategy game "They are Billions." The scene is set on Day 36, Hour 20 in the game, and the player's units are engaged in a battle against zombie hordes. The screen shows a cluster of red indicators representing enemy units approaching from the north, while a group of green indicators represents the player's soldiers positioned defensively.
The interface at the bottom highlights a "Soldier (Vet)" unit, describing it as "disciplined and versatile" with heavy armor and a submachine gun. The player appears to be managing resources and unit health, as indicated by numbers like 117/120 for the soldier's health and other statistics for resources. On-screen text notes that "A Sniper unit is now veteran," indicating progress or achievement within the game.
The setting is a dark, eerie environment with muted colors, characteristic of post-apocalyptic themes. Structures, possibly defensive towers, are seen to the right, while the player seems to be strategizing to fend off the approaching threat. The interface elements and strategic gameplay indicate a complex, real-time strategy challenge typical of "They are Billions."
Californie, États‑Unis Écrit, publié et conçu en Californie, États‑Unis