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10:00 p.m.

(c)

I think, the next steps for video gaming. Will be. We make the ai, sort of mirror human behavior. This is quite easy now to do.

With meta, using FB data for digital avatars, it's easier for a metaverse adoption of virtualized avatars, or even for an ai variant of those avatars, as those behaviors replicate/ recycle.

See, the enemy ai, they should be given better scripting, so they can go move around independently.

So, this means we have to as player 1 and 2, be more adaptive as well.

So, their paths are undefined, they will randomize.

This makes for more interesting experiences.

I also see, that it should not have to be, the enemy unit is so easy to kill. It should be the in-game enemy unit, is easier to kill with good strategy.

I see, generally, with progression, enemy units become easier to kill, when it should be they become gradually more difficult.

I also wish, there was more enjoyment in the gaming experience.

I think it should be possible, to build a virtual skeleton (physics), a liquid blood circulatory with vital organs (bio chemistry), to simulate better damage impact. So, you can "go for the eyes" more.

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California, USA Written, published, and designed in California, USA